nier: automata update (2) [spoiler world]

so i just finished route b—

hey uh, just an fyi, if you're reading this and would like to get into “nier: automata”, i'm now in spoiler territory. i wrote “[spoiler world]” up there, that was your indicator. but just in case you were like “the subtitle of this game sounds weird” or “is this a new series for the blog posts” or “i don't want to be spoiled here, but this is not explicitly clear—do i now inhabit a world of spoilers? or am i here to spoil myself with good content?”, i just wanted to be clear.

so.. i just finished route b, titled, “or not to [B]e” (image here of me throwing a rock at the localization team for this pun.. lovingly). very.. very good. i've mentioned before (maybe not here.. ah well) that i've known that this game was going to be up my alley. i didn't realize it'd be tapping directly into concepts i'd written about for fun throughout the last 10~ years of my fiction writing. the sections about “project gestalt” and “mission(?) replicant” were absolutely things i'd tinkered with in my own personal fictions. it was very cool to be seen and also affirming to see similar ideas out there—i.e. human consciousness being relocated to bypass death, creating psuedo-spiritualities to justify said transfers and structures of government to contain them. ahh.. very very good stuff.

i'll keep it vague, even if we're in spoiler territory. i would hate to rob you of some of the cool stuff going on here. while not the most mind-bending things in the world, i like to think of them as rudimentary thought-exercises. “what if.. we were faced with a global pandemic and we found that we couldn't contain/cure said virus?” i'd wager that hits just a little differently in 2020 from 2017.

notes

mall brothers..