catch-up
hiya. been real in my gourd about life since i last posted here. a lot has happened. spaces i was interacting with had to be distanced, conversations i was having became more difficult, and the things i turned to for relief had to shift as a result. my birthday was may 28th (yay), so i took some of the birthday eshop funds i received and purchased donkey kong: tropical freeze per the recommendation of everyone on earth (it should still be on sale for like $40, if you're looking for a great 2d platformer). i returned to death stranding, an open-world game about reconnecting communities after calamity (or.. that's what i'm led to believe this is), and have found a deep interest in riichi mahjong through nintendo's recently released 51 worldwide clubhouse games. i'd also be remiss if i didn't mention that the new pokémon sword/shield dlc allows you to catch dunsparce and heracross, so.. there's that.
death stranding update
in 2011, my then-girlfriend went to study abroad in london for two semesters (8 long months) and while that first week was devastating (i bought a bearded dragon with her the week before she left, an appropriately hornéd reptile, to be my partner in the interim), i eventually found solace in the expansive (if blasé to the genre) skyrim. i lost countless hours (i refuse to count them..) to wandering the nordic tundra, collecting herbs and sneaking in sewer systems as a slippery lizard man. the next year of my life was a blur, every event in my real-life punctuated and remembered by the progress points of my bevy of avatars. i also drank a ton of aloe juice during this time.
death stranding has settled into my life in a similar manner. i'm unemployed, save a few on-going tutoring gigs, and california is heading into another lock-down (at least, i hope it is given the rising numbers), so i remain at home. i put majora's mask on hold because of how dreary the game gets in the final dungeon/post-game, something i don't need any more of right now. i was also playing saga: scarlet grace ambitions at the behest of my good friend bryan, but even with the compelling battle mechanics, the game's dry story and flat overworld couldn't hold my attention in the way i needed it to.
death stranding gives me space and it gives me peace. there are times of minimal stress (“bt's” for example), but they are brief, and as the game progresses i am better equipped to deal with any given obstacle. if i want the challenge, it's there waiting for me. if i want to deliver 300 kilograms of sleeping pills to an elderly gentleman living in the mountains, i can do that. if i just want to pave roads for other players, i can do that. if i feel particularly spicy, i can infiltrate an enemy camp and bind em all up and allow for the online masses to ransack their bases—while it lacks the satisfaction of metal gear solid 5, stuffing folks into lockers and trucks that are hurtling into distant valleys, it'll do.
i don't know where i'm at in the game (hour 25, chapter 3), and i'm in no hurry to beat it. i'm not sure that i have heard of many beating this game, now that i think of it. i dig the weird stuff, i like the terrain, and i'm a big fan of the power skeleton upgrade—i like feeling like a miniature metal gear.